Master Java Programming
Master Java Programming
Learn Java from scratch with this comprehensive course covering everything from fundamentals like variables and control structures to advanced object-oriented programming concepts such as classes, inheritance, and polymorphism.
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Course outline
Industry focussed curriculum designed by experts
Introduction to Java and Development Setup
5 items
0.53 hr
- What is Java? Overview and Real-World Use Cases
- Installing Java JDK and IntelliJ IDEA
- Setting Up Your First Project in IntelliJ
- Writing and Running Your First Java Program
- Java Program Structure and Compilation Process
Java Basics – Variables, Data Types, and Operators
8 items
1.40 hr
- Introduction to Variables and Java Syntax
- Primitive Data Types in Java
- Strings and the String Class
- Operators in Java – Arithmetic and Assignment
- String Concatenation and Formatting
- Type Conversion and Casting
- Constants in Java using final
- Basic Input/Output using Scanner
- Coding Exercises - Java Basics
Control Flow – Conditionals and Loops
7 items
1.50 hr
- Relational and Logical Operators
- if, else if, else – Conditional Branching
- switch Statement and When to Use It
- Introduction to Loops – while and do-while
- The for Loop and Nested Loops
- Using break and continue
- Combining Loops with Conditions
- Coding Exercises - Control Flow
Methods and Code Modularity
6 items
1.45 hr
- Introduction to Methods and Syntax
- Parameters and Return Values
- Calling Methods with Arguments
- Method Overloading in Java
- Scope of Variables
- Static Methods and Utility Classes
- Coding Exercises - Methods and Code Modularity
Arrays and ArrayLists
8 items
1.40 hr
- Introduction to Arrays
- Initializing and Accessing Arrays
- Iterating Through Arrays
- Common Array Algorithms (min/max, average)
- Introduction to ArrayList
- Adding, Removing, and Accessing ArrayList Elements
- Comparing Arrays vs. ArrayLists
- Basic Concepts of Collections Framework
- Coding Exercises - Arrays and ArrayLists
Basics of Object-Oriented Programming
8 items
1.53 hr
- What is OOP? Concepts Overview
- Creating your First Class
- Creating and Using Objects
- Constructors – Default and Parameterized
- this Keyword and Constructor Overloading
- Encapsulation and Access Modifiers
- Getters and Setters
- Static vs Instance Fields and Methods
- Coding Exercises - OOPS Basics
Inheritance and Polymorphism
7 items
2 hr
- Inheritance in Java – extends Keyword
- Overriding Methods and super Keyword
- Polymorphism – Object Behavior by Reference Type
- Interfaces in Java – Definition and Usage
- Implementing Multiple Interfaces
- Abstract Classes and Methods
- Composition vs Inheritance
- Coding Exercises - OOP Inheritance and Polymorphism
Exception Handling and Debugging
7 items
1.45 hr
- Introduction to Exceptions
- Using try-catch Blocks
- Multiple Catch Blocks and finally
- Throwing Exceptions and throws Keyword
- Creating Custom Exceptions
- Debugging with IntelliJ – Breakpoints, Step Into, Watches
- Best Practices for Error Handling
- Coding Exercises - Exception Handling and Debugging
Working with Files
6 items
1.50 hr
- File Class and File Paths
- Reading Text Files with BufferedReader
- Writing Text Files with BufferedWriter / PrintWriter
- Append vs Overwrite
- Reading/Writing CSV Format
- Simple Data Persistence with Text Files
Introduction to Basic Java 8 Features
3 items
0.50 hr
- Introduction to Java 8 and Its Changes
- Basic Lambda Expressions
- Using Streams for Simple Data Operations (Filtering, Mapping)
- Coding Exercises - Basic Java 8 Features
Guided Projects
Solve real-world projects with a step-by-step guide, starter code templates, and access to model solutions to boost your skills and build a standout resume.
- GUIDED PROJECT 1
- Library Management System
- In this project, you’ll act as a developer for a local library’s digital upgrade initiative. Your task is to build a console-based Library Book Management System that allows staff to manage books, register members, and track borrowed items. You'll apply core Java programming principles—including object-oriented design, collections, and file handling—to build a fully functional system with persistent data storage and error handling.
- GUIDED PROJECT 2
- TaskFlow – A Console-Based Personal Task Manager
- In this project, you’ll take on the role of a productivity software developer tasked with building a console-based personal task manager for individual users. Using core Java programming principles, you’ll design and implement a task tracking system that allows users to create, view, update, and manage their daily to-dos. You’ll apply object-oriented programming, file handling, and basic data processing techniques to ensure tasks persist across sessions and can be filtered or sorted efficiently—all without any external libraries or GUI frameworks.
- GUIDED PROJECT 3
- Student Report Card Management System
- In this project, you’ll take on the role of a Software Developer building a Report Card Management System for a school. You'll develop a console-based Java application that allows users to add students, record their subject marks, calculate averages, assign grades, and persist data to text files. This project emphasises clean object-oriented design, effective use of collections, user input handling, and basic file operations.
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